Although
it is difficult to ascertain the size of this vast
merchandise market in India, Cartoon Network Enterprises
India and South Asia licensing director Jiggy George
estimates that the size for both character and non
character licensed products at organized retail would
be in the region of Rs 3.5 billion.
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|
A
manifestation of the unorganised market: A boy
selling Dora and Mickey erasers on a local train
|
Unfortunately,
a large section of this market is swamped by several
small unorganized players that rule the roost. Mattel
Toys India head marketing Rahul Bhomik says that the
market for licensed kids entertainment properties
is still not yet fully recognized in India. Besides,
the organized retail sector only comprises a mere
4-5 per cent. Hence it is difficult to arrive at an
accurate figure of the size of the entire merchandise
market. However, the size of the organized toy market
alone is in the worth between Rs 250 -300 million.
With
two years experience in the Indian market, Walt Disney
Company (India) Pvt Ltd director consumer products
Roshini Bakshi applies a different approach to understanding
the undersized organized sector. She says, "The
market in India for character and non character based
merchandise is not as large as Japan and the US, the
reason for this is that generations of kids in India
have not grown up with most of these characters and
therefore a strong affinity and emotional connect
has not yet been established."
But
just as every cloud has a silver lining, there emerges
a consensus among experts to the fact that this industry
is likely to see 15-20 per cent growth year-on-year.
"Although
organized retail is still in its embryonic stage,
we are beginning to see growth in this sector. Besides,
organized retail will help to insure that intellectual
property is respected," adds George.
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Beyblades
took the Indian toy market by storm in 2005
|
In
the last two years kids channels have flooded the
market with a host of products in various categories.
In 2005, Cartoon Network Enterprises (CNE) partnered
with Funskool India to unleash a craze that swept
across the toy market with Beyblade. The merchandising
arm of Cartoon Network CNE, boasts of having sold
over 100,000 units across the country within a month
of launch in August.
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|
Funskool
joined Disney to launch Disney Princess toys
& accessories
|
In
the boys segment, Disney followed with the launch
of Power Rangers in 2006 across toys, apparel,
back to school products, home products like linen
and footware, for which it partnered with a Dubai
based firm New Boy. According to Bakshi, the strong
action and play factor helped the product to fare
well in the market. The year before that Disney tied
up with Funskool for a range of girls toys around
the Disney Princess theme, which has now been taken
across categories to include accessories and make-up
kits.
However,
not all properties can be used across product categories.
George highlights the fact that Beyblade as apparel
may not garner the same response it did with toys,
primarily because the main protagonist is the toy
itself. While properties like Power Puff Girls
would work well on apparel and Dexter on knowledge
based products.
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Galli
Galli Sim Sim muppets all say cheese !!!
|
The
year 2006 also saw Turner bring the muppets of the
Indian adaptation of Sesame Street, Galli Galli
Sim Sim out of the TV sets and onto a whole range
of apparel, publishing, plush and home furnishing
products centered around their key characters Elmo,
Biscuit Badshah, Bharat and Ernie. Apart from these,
Pogo's MAD (Music, Art & Dance)
launched a series that included home entertainment
DVDs, six new book titles, stationery and activity
kits.
It
might be true that kids crave for a touch and feel
experience of their stars, however this may come at
a heavy cost, drilling holes in their parents wallets.
Bhomik admits that a premium will be charged for licensed
products, however the price largely depends on the
property. For instance, a movie property will have
a short shelf life (4-5 months) and therefore will
require a bigger bang. Similarly the price points
will also be higher.
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|
Mattel's
Fisher Price
caters to the pre-school segment with an array
of interactive toys
|
"Prices
will be higher than non licensed products but at the
same time kids are willing to pay to own their favourite
character," says Funskool India marketing head
David Selavaraj.
In
their
attempts to expand their categories and products Bakshi
asserts, "We continue to push our partners to
reduce costs because that is where the market lies.
Although some licensed products are expensive, our
objective is to grow because we want to be a mass
brand available to the middle class Indian. Infact,
this is how we have expanded globally."
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|
Cartoon
Network Enterprises launches Pogo branded apparel
in 2006
|
What's
interesting is that broadcasters are also engaging
in channel branding through multiple categories of
products. Both Pogo and Disney launched branded apparel
and accessories last year. Prior to that, Pogo also
launched a boy centric toy range Pogo Wheels and is
targeting to expand its footprint in other categories
in the summer months of 2007.
But
for this little world of fun and play to come alive,
toy manufactures must feed on kids broadcasters and
vice versa, both working in tandem. Bhomik says it's
important for the channel to build a big property,
while the manufacturer helps to make that world of
fantasy and role play come alive. This in turn helps
the channel to strengthen the bond of their brand
and characters with children. In some cases when manufactures
have their own flagship properties like Mattel's Barbie
and Hot Wheels, channels are also roped in to air
movies created by the company. Barbie has a series
of nine movies and Hot Wheels has four.
But
is this phenomena only metro specific or is this 'make
believe universe' making inroads into smaller Indian
towns? George says that the Turner pair does have
a mass strategy in place and is looking to build up
its distribution in the Southern states during the
course of this year, "We do not want to be elitist
in pricing and distribution."
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|
An
in-store product layout gives parents and kid's
an opportunity to get a feel of the brand
|
However,
the biggest limitation that marketers and distributors
face in smaller towns is the lack of a spacious outlet.
Mattel also follows a mass distribution path including
traditional 'mom and pop' stores and food and grocery
outlets in smaller towns, however Bhomik explains
that the major constraint is the lack of space for
display the products, a key marketing strategy to
allow the brand to come alive. This is the one benefit
that mutli-brand outlets provide.
"In
the smaller retail outlets we have to rely on the
salesmanship of the guy at the counter rather than
allow the consumer to experience a large visual display
of the product," adds Selvaraj.
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|
Large
format stores provide space to create a kid's
environment: A Disney Princess interactive zone
was created during launch
|
For
Cartoon Network Enterprises, which set up shop in
India in 2001, merchandising initiatives currently
contribute to
10 - 12 per cent revenues of its overall business.
Having been around the longest in the market, George
says, "For merchandising to work, you have to
have a good property. It would depend on three key
factors: A function of the equity of the characters,
which has to be built over time by the network, the
partnership deals for distribution and marketing and
of course retail."
Eyeing
the advantage that kids channels are leveraging in
this sector, even SET India's youth lifestyle channel
Animax, which has been quite silent over the past
few months, is planning to enter the merchandising
arena with globally relevant characters and icons
in the second half of 2007. Speaking of their plans
Animax manager marketing Supriya Bambawale says, "These
will not be based on a given anime property but instead
would be created by the channel and will lend itself
to music, gaming, fashion and lifestyle."
Currently,
a team in Los Angeles is working on the themes for
these contemporary characters but Bambawale opines
that they will also have a touch of Indianess with
names such as Karina and Jasmine. Following the refresh
initiative to change the proposition from kids to
youth centric (15-32 years) in June 2006, the channel
hopes to reach out to this English speaking urban
audience via a full fledged merchandising activity.
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|
Nick
kicks off it's merchandisng initiative with
a range of party items
|
While
on one hand some kids channels may be apprehensive
to foray into the licensing and merchandising sector,
given its unreliable nature. Others may just be waiting
to strengthen their properties in India before making
this move. Although Viacom's Nick has a strong merchandise
presence globally and has an International partnership
with Mattel for a whole range of products, the channel
has only recently started showing some activity in
this category. Last year,
the channel signed up with Bombay Dyeing for bed linen
and this year the network is planning to beef up it's
offerings with a SpongeBob PC game available
at Planet M, Nick Jr's Dora the Explora apparel
range and a whole collection of party accessories.
From
the way the India story is unfolding - the higher
disposable incomes among the growing middle class
in India and the increasing influence of kid's 'pester
power', it seems like the kid's mechandising industry
via the organised retail route is poised to see an
exponential growth. For those players that have only
recently realised the mammoth opportunity and revenue
stream that this business provides, along with other
seasoned players, the whole industry is bound to explode.
So brace yourself for a mass attack!
(Top Banner Picture designed by:
Jay Hasija)