Winning Shorts at the Computer Graphics
The Art of Fallen Art
of the winners at the Computer Graphics Festival at SIGGRAPH 05
this year was Fallen Art by Tomek Baginski (3D, 6 mins).
This was Baginski's second win at SIGGRAPH having previously won
in 2002 for The Cathedral. Both the shorts have been produced
by Polish post and VFX house Platige Image.
Here's a short synopsis offered by the official website
Tomek Baginski -
ART is about Atol an old forgotten military base somewhere in the
Pacific, soldiers who've lost their minds due to the hardships of
the past missions and exemplary officers of the army which it wants
to get rid of are sent there.
soldiers far away from civilisation and society nurture their insanities.....
Al cultivates his love for young and brave soldiers
friedrich cultivates his love for photography,
the old mentally lost general A, creates his art, he uses neither
paper nor canvas, he attempts something completely different...
The IMDB entry describes the plot outline thus "A volunteer
soldier plummets to his death. A photograph is taken and sent by
courier to a huge man, who adds it to his macabre collection.
The film has black humor in its core and makes a profound statement
Below are a few images, stills and sketches from Fallen Art followed
by some comments from the director and the credits.
from Fallen Art
on the film
The main assumption of the technique used in the film was the combining
of the modern language of computer animation with the classical
hand painting so that the picture would gain the feeling of an actual
Almost every background is painted, as are the characters. Japanese
anime and amateur camera movements were mimicked to achieve the
feeling of an ordinary handheld camera, instead of predictable computerized
movements. Character animation was a great challenge. Grzegorz Jonkajtys,
one of the key animators, used a special software to bring digital
characters to life in a three dimensional environment. The process
of creating such "digital puppet" consists of creating
a virtual skeleton inside a three dimensional character, then programming
special controllers, which the animator uses to manipulate the character.
Later on, the animator creates specific poses at key frames, which
make up the main phases of movement.
biggest challenge was animating the furiously dancing general. Taking
into account his physiology and rather large size it was very difficult
to make him perform such a dynamic dance" - says Grzegorz Jonkajtys.
from the start, the film has been divided into 6 sequences called
acts, which in turns were made up of 75 shots. Each one of the shots
received a catalog and a number. That is a huge amount of data,
but special naming convention made the work easier especially towards
the end of the production when minor corrections were required.
The film weights at around 300 gigabytes, and took approximately
6 weeks to render. It took around a year and a half from basic screenplay
drawings to the final product. The actual work took about 8 months.
"I tried to utilize the computer only where it would speed
up the process and increase the quality. Most of the time I tried
to give the co-creators of the film artistic freedom"- concludes