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Animation industry to grow at 27% CAGR
 

Indiantelevision.com Team

(6 November 2008 7:00 pm)

 

MUMBAI: The animation industry in India is set to grow at a Compounded Annual Growth Rate (CAGR) of 27 per cent to touch $1,163 million by 2012, according to a Nasscom report.

The industry is expected to end this year at $460 million. Custom content development is the largest segment as of today, with an estimated industry size of $187.5 million, followed by animation entertainment at $120 million.

Multimedia and web design contributes another $100 million, while education is pegged at $53 million.

Nasscom chairman Ganesh Natarajan and Global CEO Zensar said, “We realise that it is critical to nurture the animation and gaming industry to ensure further growth. The fiercely competitive global market place calls for disciplined effort as well as policy measures in this direction. Providing tax breaks and holidays to animation and gaming development studios, setting up education centers, cutting import duty for gaming consoles as well as equipment or software required for game production and setting up special zones to create an entire ecosystem will go a long way in accelerating industry growth."

In 2012, custom content development is expected to remain the largest segment, though its percentage share will come down from 41 per cent to 33 per cent. This decrease is almost completely due to a corresponding increase in the share of animation education market, which is growing at a CAGR of 40 per cent from 2008 to 2012.

The share of education segment is expected to increase from 11.5 per cent to 17.5 per cent from 2008 to 2012.

There is immense demand among students to enroll in long-term, skill development courses to pursue a career in animation. Also, as new technologies keep emerging, there is a constant need for skills upgradation courses.

The industry expected to go through consolidation with smaller players being acquired by the bigger companies.

There are a total of 85 domestic animation movies that have been announced over the last year and 28 are in different stages of production. Over the next two years, 15 animation movies are expected to be released. Animation companies have also started focusing on building original IP, which they can leverage in terms of merchandising and TV broadcast revenues.

The report suggests that the production budget for animated movie will increase from $2 million-$2.5 million to $5 million-$7.5 million. The average realisations for a good animation movie will increase between $7.5 million to $12.5 million.

With Indian animation movies releasing in international markets, the revenue mix will see a change. Currently, box office returns in India account for 60-75 per cent of revenues while satellite TV rights make up 15 per cent, merchandising 15 per cent and home video 5 per cent. In the next two to three years, box office will account for 40 per cent of the total revenues, while 20 per cent will come from satellite TV rights, 15 per cent from foreign consumption, 10 per cent from merchandising and 5 per cent from home video sales.

Animation will be used in digital advertising. Increasing use of animated content will be witnessed in advertisements on internet and mobile. The custom content companies will increasingly service the foreign market. They may undertake acquisitions or enter into alliances in order to establish presence in the foreign countries, the report said.

Nasscom expects the gaming industry to grow at a CAGR of 50 per cent to touch $1060 million by 2012. The sector will end this year at $212 million.

Nasscom president Som Mittal said, “The world is looking towards India as a gaming and animation hub and we believe that India is well placed to leverage this opportunity. Some of the inherent factors that have contributed to India’s rise in the animation and gaming space are availability of the right skill sets, growing maturity of animation studios, increase in number of co-production ventures, development of intellectual property, growing consumer demand from the domestic market and of course, cost attractiveness.”

Mobile companies will undergo structural changes to address production slippages, falling revenues and the higher revenue shares retained by telecom operators (up to 65 per cent). Better quality mobile games and enhanced skill sets will result in a rise in mobile game outsourcing deals.

Higher revenue shares, third-party contracts and end-to-end development of mobile games will lead to better revenue realization for mobile game developers. The release of locally developed games with international appeal will open up new target markets for Indian mobile gaming companies.

Development of domestic localised PC games is expected to pick up. Due to stringent antipiracy measures and a reduction in the affordability gap, the sale of legitimate PC games is expected to increase. Outsourcing deals, especially in the end to end production domain, is expected to rise significantly.

 
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