|
The expert panel as well as moderator Walsh
opined that it wasn't the case that digital
was inferior, or that it couldn't do some
things that film could, the point was it needed
to be learnt how to go about achieving desired
effect with this new medium.
Costume
designer Cynthia Obsenares shared that when
working with digital it was advisable to
work with milder shades and tones like off
white, cream and light blue rather than
full white. DoP John Ted, however, dd run
through some slides showcasing how one could
achieve pure whites and blacks within the
same frame.
Warner
Brothers wardrobe manager Macewan had brought
along with her, a dozen costumes. All costumes
had been used in Warner Bros productions
and were shot on film with no complaints.
The same costumes, however, when shot with
the digital camera and displayed live at
the session, appeared to be imperfect for
shooting. Some had artifacts, some changed
colour, others had moiré.
Even
if your medium is film, sometimes even your
35 mm footage might have to be converted
for D Projection or the production will
have a D2DVD release, or an HD broadcast
at some point in time. It is, therefore,
better to keep digital into consideration
right at pre-production before freezing
your choices.
Continuing
on the pre-production bit, DoP John T shared,
"You need to have camera tests and
if you are using HD, then you need to test
your footage by viewing it on an HD monitor.
It is also advisable to pick cameras with
true RGB with full colour (4:4:4)."
Both
Walsh and John opined that HD as image capturing
technology complemented very well with CG
& VFX. The native footage being in digital
meant one generation of loss lesser (as
film footage would have to be scanned).
The entire digital workflow gets seamless
thanks to this, they opined.
"Shooting
in digital means that much more collaboration
is needed between the production designer
and costume designers in the pre production
stage itself" shared Cynthia Obsenares.
Knowing what is going on in the backgrounds,
in terms of shade, color, texture, shape,
design and what its meant to communicate,
means the costume designer has so much of
a context to create a blend or a contrast
with."
"With
input source shot on digital, CG set extensions
and crowd simulations blended that much
more seamlessly into the frame," pointed
out Walsh.
|