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Microsoft country manager entertainment
and services division Mohit Anand said that
the company made several observations of
the Indian gaming market. "We've learnt
that the Indian gamer wants the latest and
the best content at the same time when it
releases internationally. Sales of Halo
3 in India have exceeded about 10,000
units already and considering the current
size of the market, this is very encouraging.
"However,
distributing content is a major drawback.
It is still a logistic challenge to have
it on retail shelves on the day of its international
release," he pointed out.
Microsoft
launched its Xbox 360 last year in India
and in November will bring the Xbox 360
Live. "We've realised that this is
a very complex business and having an online
plan in the gaming experience can be a killer
app," he asserted.
Zapak
Digital Entertainment COO Rohit Sharma said
that while casual online gaming was picking
up in India, there is need for segmentation.
"There is a need to check how content
should be segmented. You must include social
networking features and promote community
sites within gaming portals to ensure that
gamers are loyal to your portal," he
said.
Indiagames
founder and director Vishal Gondal highlighted
the need for low-cost revenue model for
starters, to receive mass adoption. "What
we did, was to get the lowest common denominator
to sample the aggregation of the best content
on mobile, for a small amount. We can then
track the kind of handset infrastructure
and graphic card the consumer uses and deliver
the same information to technology companies,
thus initiating new relationships with them.
This creates a possibility of upscaling
revenue models."
Gondal
was bullish on mobile gaming and said, "The
beauty of digital distribution is that we
have customers as far as Andaman and Nicobar
islands! Piracy hasn't made inroads there,
obviously. Hence, while content is king,
distribution is God."
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