| He
said, "This new approach is like stepping onto an unexplored continent for
the first time, with all the potential for discovery that suggests. No one else
can match the environment we're creating for expanding the game experience to
everyone. Our path is not linear, but dynamic." Iwata
also announced partnerships with Sega and Hudson to offer downloadable access
to their classic games via Revolution's Virtual Console. Revolution owners will
be able to relive their past gaming glories from the Sega Genesis console by playing
a best of selection from more than 1,000 Genesis titles, as well as games sold
for the TurboGrafx console (a system jointly developed by NEC and Hudson). These
games join Revolution's access to 20 years of fan-favorite Nintendo games from
the NES(R), Super NES and Nintendo 64 eras. Iwata
also revealed for the first time that a new game called The Legend of Zelda:
Phantom Hourglass would be released for Nintendo DS later this year. Iwata,
a game developer himself, revealed behind-the-scenes stories about the development
of three key initiatives. For
the industry leading Nintendo Wi-Fi Connection, internal engineers and developers
overcame a series of hurdles to make the system seamless and flexible enough to
allow players to choose to play wirelessly either with friends or against unknown
opponents. The
Nintendo Wi-Fi Connection reached one million unique users in just 18 weeks, nearly
five times the adoption rate of the leading online game console network. He
described a pivotal meeting in coming to agreement on development of the incredibly
popular "brain games" in Japan. A leading Japanese scientist attached
a sci-fi-looking wired helmet to a Nintendo staffer and then visually demonstrated
stimulation of brain activity as the staffer played prototype software. Finally,
he described the hundreds of sketches, dozens of prototypes and company-wide collaboration
that led to the final form of the unique Revolution controller system, which resembles
a traditional TV remote control. He called the related research and manufacturing
costs of the new control system "our method to disrupt the market...realizing
a new way to connect a player to his game." |