| MUMBAI:
One of the sessions on the last day of Frames dealt with Mobile Entertainment.
The session was moderated by Hungama.com CEO Neeraj Roy. The speakers were Mauj
CEO Arun Gupta, Indiagames CEO Vishal Gondal, Qualcomms Vishal Gupta, Nokia
Asia Pacific director rich media, music and games Jawahar Kanjilal, Tata Teleservices
VP content and applications Pankaj Sethi and Mobile Entertainment Forum Asia chairman
Stefan Rust. Rust says that for the
mobile business to fulfill its potential the various stakeholders - the network
infrastructure providers, the content aggregators, gaming publishers - must work
together. Engineering resources must work with studios to figure out the best
devices to reach consumers. Kanjilal said that while Nokia is known as
a provider of mobile phones, to enable communication, it has developed a phone
that can store 3000 songs and has a three mega pixel camera. In India, the company
will introduce Visual Radio in the coming months . This allows a user to listen
to radio stations. In this way there is a convergence of electronics and communication.
Sethi points out that
Tata Indicom caters to both the premium segment and the lower end of consumers.
On the high end side, we have introduced audio and video streaming capabilities.
We are looking by the end of the year to have a full length music delivery service. Digital
video delivery on the mobile will come to pass. Our low end customers have voice
and SMS capabilities. So, we have introduced a voice station. Here, we take content
from films, the stock exchange and reconfigure it in such a way that it sounds
like a radio station. Gaming is a huge area. Even Tata Indicoms prepaid
customers download games like hell. Gondal stressed on the role that
gaming will play on the mobile platform. People from the Indian entertainment
industry underestimate the potential of gaming. Every month a million games are
downloaded in the country. Contrary to perception in some quarters, price is not
the determining factor. In fact, users perceive a high priced game better. That
is why our new Harry Potter game at Rs15 a play did so well. Gaming is being more
in the smaller towns compared to the major metros. It is played during office
time, college time and dinner time. The fact that it is played during dinner means
that it is taking away time from television, movie viewing and internet surfing.
The problem is that Bollywood movies are not conducive to making
games from their films. We need to work out a creative way for this. India has
an opportunity to provide services for international firms looking for ideas and
execution of them. Our low cost and talent gives us an edge. Arun
Gupta pointed out that the mobile is slowly becoming the third screen. It is a
Rs 6 billion business. It is expected to grow to around Rs 45 billion in 2010.
However, there are challenges. One of them lies in the fact that outside the CDMA
network the number of handsets that provide ruich media content is limited. On
the GSM side, the data network is weak. So it takes time to download a game. Another
important area that needs improvement is customer care and customer education.
In the UK, a study said that 60 per cent of mobile users want to access mobile
content but do not know how to go about it. In India, the problem can be multiplied
many times over. Therefore mobile service providers and content publishers
need to come out with ad campaigns to spread awareness. I don't know if
a game has ever been pushed. In South Korea, due to clever marketing some game
developers are celebrities. Rust says that there are issues to be
sorted in the arena of digital rights management (DRM). I do not think of
DRM as an anti-piracy measure. I think of it as enabling consumers to purchase
music digitally. I dont see why a person who has bought a piece of music
digitally cannot play it on his iPod, computer and other devices. If it can be
done with a hard copy then, why not with a digital one? Music companies needed
to go beyond selling an album of 20 songs. They need to see how they can sell
single songs and maximize each songs revenue potential. Gondal
said that Indian mobile firms are more intent on pushing the consumer. We
must focus on pulling the consumer in through killer content. That is what Apple
did with its iPod and iTunes. It got killer content and did innovative marketing.
The iPod is seen as cool to have. If this pull factor is not created then there
is no incentive for the consumer to go in for handset that enables rich media
features. When the photo scam came about there was a sudden demand for Bluetooth. Pull
will help the customer to go beyond just using the mobile as a voice tool
As far as mobile TV is concerned, Kanjilal pointed out that DVB-H trials
being done abroad by Nokia show that television on the mobile is often consumed
at home. This helps channels to be seen. In the future, one might have a situation
where there are five television screens at home. He noted that standardisation
on the DVB-H system has helped. It is an open system. Therefore it is cost effective
as a distribution medium. |