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The benchmark report found that 39 per cent of gamers are female
and that nearly 24 per cent of all gamers are over the age of 40.
Nearly 40 per cent of US households own at least one of the following
game systems for game play -- PC, home console or handheld device.
In terms of cross ownership, the study found that 23 per cent of
gamers own all three types of gaming devices - PC, console and handheld.
Women between the ages of 18 to 24 show relatively high entertainment
expenditure and time availability. This suggests that there are
opportunities for publishers to target this consumer. The use of
video games for entertainment is directly related to overall leisure
time availability. Younger gamers reported the most leisure time
and are most likely to play games.
The other key findings include:
* Gamers are growing beyond the traditional 8-34 year-old male
target
* Women, Hispanics and African-Americans are an underserved and
emerging market for interactive entertainment
* For males, spending on games comes second only to DVDs and before
CDs, MP3 and music purchases
* Women and older adults are playing games in increasing numbers
* Graphics dominate as a significant motivation for purchase of
specific titles and next generation hardware
* There is a strong connection between DVD and game consumption
to be exploited in marketing and cross-promotion
* While Caucasians report spending the most money per month on
DVDs, African-Americans and Hispanics report spending more money
per month on games and mobile services.
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