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One
of themes at ICT 2002 was India as the new international
hub for animation.
Pointing to the scale of the business, CEO UTV Net Solutions
Biren Ghose said the worldwide animation industry is worth
$ 2 billion, excluding merchandising. Of this the Asian
market is worth $ 300 million with India making up only
$ 3-7 million, he said. He said that China has original
content and has got into mass animation production.
Ghose spoke of four growth codes:
1. Skill sets must grow in a creative manner - Pre production
involves formatting and conceptualization by international
clients. Then there is actual production and this is followed
by post production which is done elsewhere.
2. Have world class processors - A liberal economy means
that cost and output must be effective. It is no use utlising
the best software if the process involved is not cost effective.
3.
Branding and positioning - He gave the example of what Nasscom
is doing for the IT industry. If Indian animation is to
reach $ 50-100 million levels then marketing efforts have
to be upscaled.
4.
Hybrid content creation capability - Animation in India
at the moment is vertically focussed. It needs to be able
to broadbase.
According
to AK Madhavan, senior V-P international business, Crest
Communication, for a while now Asia has basically been providing
services, which he termed as sweat. Now there is a shift
happening and so intellectual capabilities can be tapped.
During
the session on special effects Maya Entertainment's Ketan
Mehta noted that over the past four to five years, films
and tele serials have increasingly been using special effects.
According to Mehta, big budget films spend Rs 20-30 million
on special effects which constitute about 20 per cent of
the content. Smaller budget films spend the same amount
but animation constitutes about half the content. Then there
are films which use special effects only for the credit
sequences.
Mehta
expects digital cinema to happen in India and China sooner
than in any other part of the globe. With computer animation
and digital applications increasingly becoming a part of
the special effects department goals need to be identified,
he said.
As
far as work in this area is concerned the U.S. accounts
for 48 per cent and Europe 21 per cent of the business.
As far as sectors are concerned film, television and broadcast
account for 42 per cent of jobs done, the gaming industry
takes up 31 per cent and the Internet swallows a mere 15
per cent.
Mehta
identified the lack of bandwidth as a major hindrance to
the development of the industry. High bandwidth will allow
foreign clients in America or Europe to monitor the work
being done in India, he said. India has the cost advantage
at the moment but this will not last long as the costs are
rising. So quality has become paramount in importance, he
said.
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