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The
company aims to adopt a two pronged approach for the new set-ups;
while the Japanese and Korean facilities will develop IPs
targeted to local consumers, they will in future also be responsible
for R&D of multi-player mobile games for the western markets.
In
Tokyo, Japan, Reliance Big Entertainment has through its subsidiary
Reliance Big Entertainment Japan fully acquired the gaming
division of Funnel Japan along with its team and all the IPs
under development and has created Reliance Games Japan. The
company in Japan will be responsible for development and publishing
of games for the local market.
In
Busan, Korea, Reliance Big Entertainment Japan has bought
a majority stake of 51 per cent in the gaming studio Bluesom.
As a part of the deal, the company has also acquired a few
IPs.
Reliance
Entertainment Digital CEO Manish Agarwal said, Reliance
Games, after the success of Real Steel and F1 2011 mobile
games globally, has embarked on a journey of expanding its
business beyond North America markets. With this acquisition
in Japan and Korea Reliance Games has made inroads into the
worlds largest mobile gaming markets and looks forward
to tap the 5.5 Bln USD and 1.3 Bln USD
mobile gaming markets of Japan and Korea respectively."
"Investment
in the development studio at Busan, Korea and in the distribution
team at Tokyo, Japan will enable us to develop games for local
markets instead of trying to force fit western games in these
markets. I have full confidence on teams at Korea and Japan
to establish Reliance Games as a very innovative and successful
gaming brand, Agarwal added.
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