Cameron Pace Group rolls out new 3D technology

MUMBAI: The Cameron Pace Group debuted new 5D technology at the 2013 Winter X Games that made an irreversible dent in the barriers that have traditionally limited 3D growth.

In the spirit of the Games, well known for their tradition of breaking records and defying limits, CAMERON | PACE Group (CPG) rolled out new technology that effectively integrates 2D and 3D content production using cost-competitive, scalable methods to improve image quality and overall viewer experience.

Specifically, this technology addresses the broadcast industry?s central challenge - to produce multi-format live footage without multiplying production costs. CPG co-chairman, CEO Vince Pace said, "Our engineering efforts always focus on ways to enable broadcasters to do more with less. The X Games were a milestone in demonstrating that 3D innovation can also directly augment 2D production."

The debut of CPG?s new broadcast solutions built on the company?s efforts in producing the technology and methodologies necessary to make integrated 2D and 3D (known as 5D) productions attractive and scalable options for mainstream broadcasts. To accomplish this, CPG developed products that embed 3D functionality into existing 2D production models without sacrificing flexibility or mobility.

"Our goal at CPG is to enable broadcasters to generate top quality footage under any circumstances, adapting to any approach they select. For this year?s X Games, we were able to do just that" explains Pace.

The Technology: To service the X Games, CPG deployed two Shadow mobile units, each equipped with newly engineered MaxRemote automated camera rigs. MaxRemote? technology is at the core of CPG?s new suite of production tools and puts total control of all camera rigs in the hands of the mobile unit production team. This technology also facilitates critical functions including matching back focus and vertical lens tracking, features that are being looked at for use in standard 2D production. MaxRemote reduces the amount of personnel needed to staff cameras in the field and facilitates centralized command of 3D image acquisition and quality control

This technology was critical for coverage of the X Games, a complex live production with camera placements in hard-to-access locations. CPG CTO Patrick Campbell said, "The key to MaxRemote? is you can place the camera anywhere and never have to physically visit during the production. At the X Games, the cameras were essentially only visited when they were bagged for the night and unbagged in the morning."

CPG?s MaxRemote technology complemented its three additional innovations in 3D image capture and playback. One of these innovations, CPG?s Dual Convergence Controller system, facilitated more precise alignment of camera rigs, an essential capability for optimizing 3D images, while halving dependency on gear. CPG also upgraded its handheld rigs to newer, more compact and lightweight beam splitter models which use larger imagers than previous designs to provide higher quality 3D images and lens performance.

Finally, CPG debuted a custom-built, 3D high-speed camera integrated with its latest slow motion replay technology. This system captured shots at 420 fps and produced such high quality replay footage that the X Games judges used it for scoring purposes.

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