Autodesk launches new versions of products

MUMBAI: 3D design, engineering and entertainment software company, Autodesk, has released 2012 versions of its digital entertainment creation software and middleware.
These versions enable interactive workflows, help users manage complexity and provide new creative tools.

Autodesk products have been used to create movies like ?Black Swan?; video games such as ?Medal of Honor?; and television shows such as?Glee?.
Autodesk India and SAARC head M&E Arun D?Souza said, ?Movie, video game and television audiences are demanding more sophisticated content, which is causing production complexity to outpace budgets. To remain competitive, studios must improve production efficiency and maximize their creative capabilities.?

D?Souza added that the company has enhanced interoperability and simplified pipeline integration. It has also provided new creative tools for modern production trends like virtual moviemaking and stereoscopic 3D production.

The 2012 Autodesk entertainment creation suites give artists and production facilities access to a range of creative toolsets.

The products of the entertainment creation suites 2012 include Autodesk 3ds Max, Autodesk Maya, Autodesk Softimage and Autodesk Mudbox.

The company?s creative finishing software for film, television and commercial post production product software, Autodesk flame premium 2012, aims to combine visual effects and finishing tools with real-time colour grading in a single solution.
Its features include new tools that help artists integrate ultrarealistic 3D lighting effects into composites and effects tools for finishing stereoscopic 3D projects, enhanced finishing workflows with CG pipelines.

The other creation is Autodesk Smoke 2012 software. It offers a timeline-based, all-in-one creative solution for professional
finishing on the Mac. The Smoke toolset spans colour correction, compositing, 3D visual effects and stereoscopic 3D. It features a complementary workflow with Apple Final Cut Pro.

It offers a redesigned 3D lighting system and Flame FX, a new set of tools for common finishing tasks, featuring damage, deform, edge detect and pixel spread.

The company?s game middleware technology aims to help solving known runtime challenges, enabling programmers to focus on high-impact areas of development. According to the company, the new middleware offers various enhancements:

An enhanced API (application programming interface) in Autodesk Beast 2012 global illumination middleware enables developers to integrate the eRnsT interactive lighting preview tool into custom game level editors.

Autodesk HumanIK 2012 character animation middleware now supports the next generation portable entertainment system (codename: NGP) from Sony Computer Entertainment, as well as the Apple iOS mobile platform, enabling realistic character animation on the latest mobile gaming devices.

Autodesk Kynapse 2012 artificial intelligence middleware focuses on improving runtime performance and making advanced features easier to use.

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