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The article is by Anjan Sur, a strategic
business analyst for the Zee Convergence Group, Bangalore(sura@zeenetwork.com)
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(Posted
on 23 January 2001, 17:45 pm)
Summary:
Cable has a few distinct advantages over other transmission
media in India. From a business perspective, the reach of
cable is large (the current penetration level is stated
to be 27 million households, with rapid growth projections).
If technology is taken into consideration, then the wide
bandwidth carrying capacity of cable is unmatched.
Currently,
the only services being offered over the cable distribution
network are the satellite TV and terrestrial broadcast channels
with Internet piped over cable being the latest addition.
This article explores the viability of offering services
such as video on demand, gaming, music et all over the cable
network.
The
primary limitation for offering these services over the
Internet is that they are broadband applications and sufficient
bandwidth is not available currently to push them through.
However, a few localized solutions may be implemented in
order to provide these services in cable cities and it is
envisaged that once the optic fiber rings are in place,
a full-scale roll out of these services would be possible.
Cable-Technical
Insight: The cable industry is in the midst of a transformation
from self-contained, coaxial distribution systems that feature
one-way delivery of analog television signals to two-way,
interactive broadband systems involving a hybrid of traditional
coaxial and modern fiber optic technologies.
The
existing feeder and drop lines represent the cable industry's
"last mile" of plant into the consumer's home. These lines
are high bandwidth coaxial cable, which are capable of delivering
broadband applications at very high data rates of up to
27 Mbps. The cable industry's broadband platform makes cable
an optimal medium for transmitting large amounts of digital
information -- data, graphics, and video -- at high speeds.
Cable companies can operate as "pipeline" or "conduit" services,
or become full-service providers of Internet access and
other value-added services (such as video on demand, gaming
etc.)
Need
for value added services: There are several strategic
and financial reasons why it would be essential to develop
the technical expertise to offer value added services over
the cable distribution network. First and foremost is that
it will make financial sense to do so. Applications such
as video on demand are rapidly gaining popularity in the
Western markets and it would be a safe assumption to say
that there will be sufficient demand for say a popular bouquet
of Hindi movie videos or songs. The modalities for pricing
etc. of these services is yet to take concrete shape, but
a few suggestions have been incorporated.
The
other strategic reason is that bandwidth provided through
the cable network will ultimately become a commodity and
the only viable money making proposition will be these value
added services. Consider the following:
- Large
players are already laying optic fiber cable rapidly.
While international bandwidth may still be a problem,
there will be sufficient bandwidth available internally.
- In
such a scenario, the winner will be the bandwidth provider
who provides value added services apart from the normal
TV feed.
- Gaming
and video on demand will be the perfect high bandwidth
applications to generate revenue and utilize the high
bandwidth capacity of the coaxial cables to the full.
- This
will also help largely curtail the practice of small time
cable operators switching over to competing MSOs providing
cheaper services.
Possible
value added services: In addition to providing the traditional
bouquet of TV channels as well as Internet access over the
cable network, the following could provide the potentially
killer thrust to the delivery of content and services over
cable:
1.
Video on Demand: Digital compression technology will
enable cable companies to offer a greater number of channels
as well as interactive capability and ensure that video
on demand will be part of the features. This service allows
customers to select from a range of movies, sporting events,
or concerts for viewing at their convenience.
2. Interactive Games: Users can play games on their
PCs and/or their television sets with the introduction of
this feature. The gaming software itself is hosted on servers
and is not downloadable by the user.
3.
Music on Demand: A music library/catalog is again available
with the service provider and the user has a jukebox like
facility to play it directly from the server without actually
being able to download it from the server. This is where
it differs from the Napster/Gnutella model.
4.
Interactive Shopping and Advertising: Interactivity
will permit cable subscribers to request consumer information
on businesses, products, and services at the touch of a
button. Customers can view real estate in full-motion video
and to access details on contractors, mortgage rates, and
lending institutions.
The
Technology used: Delivering high bandwidth applications
using Internet technologies over cable concerns improving
the efficiency of the methods used to transport audiovisual
data. With applications such as video on demand and video
conferencing where multiple users might be involved viewing
the same piece of video, the issue of limited bandwidth
becomes important, because of the need to share resources
amongst the connected users.
Video
file compression: The amount of data can be made less
by using video compression. A video compression codec, is
typically an algorithm which analyses the video data in
terms of spatial, temporal and frequency content to determine
which data is not required and can be left out. These videos
are compressed using some of the standard compression formats
such as MPEG video format.
Video
streaming: A streaming file format is one that has been
specially encoded so that it can be played while it downloads,
instead of having to wait for the whole file to download
(buffering). A streaming file format also includes extra
information such as timing, compression and copyright information.
IP
Multicasting: Multicast (point-to-multipoint) is a communication
pattern in which a source host sends a message to a group
of destination hosts. A major advantage of using multicasting
is the decrease of the network load. Since multicasting
requires the transmission of only a single packet by the
source and replicates this packet only if it is necessary
(at forks of the multicast delivery tree), multicast transmission
can conserve the much needed network bandwidth.
How
it will work: The primary constraint being bandwidth,
the servers providing these value added applications have
to be localized at the cable TV head-ends. Once the optic
fiber rings are in place, this will be redundant as there
will be only a single head-end (e.g. the RPG head-end in
Calcutta). Hardware and software products are already available
which enable the compression and streaming of applications
such as movies in MPEG-2 format using IP multicasting techniques.
One important consideration here is that there are theoretical
limitations to the number of users who can avail these services
from one single node. While international norms restrict
the number of such concurrent usages to around 500, it can
conceivably stretched up to 2000 in the Indian milieu.
Since
the delivery mechanism is cable, users have the option of
accessing these services on their television sets or their
PCs, depending upon the availability of a set top box or
otherwise. There will be a local portal dedicated to these
services (www.localhost.com) from which the user can take
his pick of movies, games, music etc. The information is
related upstream to the server from where the application
is run. At no time is the user able to download the service
itself, thus maintaining copyright issues etc. Techniques
of load balancing, redundancy etc. will have to be introduced
to offer QoS to the customers.
The
path ahead: While it is clear that the service providers
who acquire the technological sophistication to offer these
VAS will have a definite market advantage, there are several
potential minefields which cannot be wished away. First
and foremost is the issue of billing the customer for the
service provided. There can be several models for the same
(based on the bandwidth consumed, IP packets transferred,
number of requests made etc.) However, the introduction
of Conditional Access System (CAS) will solve the issue,
wherein different pricing models for different groups of
customers can be programmed.
Last but not the least, the service providers will have
to tackle the issue of acquiring the copyright for the movies,
music etc. This will not be as straightforward as it appears
to be, because as of now the rights are different for cable
transmission and transmission over the Internet and in our
case it is really a combination of the two. But this is
undoubtedly the way forward for the cable industry which
is increasingly now being corporatized.
For
Hathway Cable & Datacom story click here
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