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MUMBAI:
No doubt that India is yet to witness an actual trade fair like
MIPCom, but it was heartening nevertheless, to see some of the key
players of Indian animation sit together for the plenary session
at Day two Anigraph 2004.
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| The
plenary, 'Localisation of Indian animation' had the panelists
rooting for Globalisation. |
Amongst
the panelists were Jadooworks COO Ashish Kulkarni, Animation Bridge
CEO Biren Ghose, UTVtoons head Jyotirmoy Saha, Escotoonz CEO Aspi
Mehta, 2nz CEO Kireet Khurana, Padmalaya's Rajiv Sangari and Pentamedia's
Nirmala Nath. The topic discussed was 'Localisation of Indian animation'.
The panelists were of the opinion that globalisation not localisation
was what would drive Indian animation ahead.
The plenary sessions were significant not because anything path
breaking or new was discussed, but because of the fact that the
industry figures came together under one roof to discuss issues.
There is strength in numbers and the collective discussion augurs
well for the industry.
The plenary sessions were significant not because anything path
breaking or new was discussed, but because of the fact that the
industry figures came together under one roof to discuss issues.
There is strength in numbers and the collective discussion augurs
well for the industry.
Earlier in the day there were some wonderful presentations. IS Mathur
an academic consultant, formerly with the NID and currently consultant
to Zica asked the audience to differentiate between need based education
and value based education. He stressed on the importance of 2D classical
animation saying that new technologies and machines will come and
go but the basics and fundamentals of animation remain the same.
He compared 3D artists who claim to be animators as bathroom singers
saying, "A professional singer needs to have a strong classical
base, he needs to know the seven notes of music, similarly a professional
animator needs to have a strong classical base and needs to know
of all the processes involved in 3D."
Mathur
was also very vocal about the pathetic drawing skills in the country.
Lamenting that 40 per cent of the institute's time and efforts spent
in teaching and brushing up drawing skills of students which could
have been better spent for teaching animation film making skills.
The
smug Biren Ghose gave a talk on the business of Animation. Coining
new words such as 'ANIMONEY' (money made out of animation) and '5D'
(projects made by combining 2D + 3D). Ghose stated that intangible
assets such as Goodwill, processes, knowledge and experience were
the X factor needed for studios to succeed. Citing the example of
Bazee.com which was recently taken over by Ebay on the basis of
the intangible value and potential that had been created around
the brand. The exuberant Ghose urged the audience to aspire, saying
"While you work and earn money,devote some time to developing
ideas. Do not limit yourself," he said.
Kulkarni
delivered a tight and focussed speech on how infrastructure was
needed to run a studio successfully. He stressed on the need for
good infrastructure, the challenges one faced in setting it up and
the benefits that accrue. Kulkarni had a cautionary note for studios
that use pirated software saying that this led to unhealthy competition
and under cutting. He also said that software makers in the US sometimes
do approach clients asking them to shift outsourcing to other countries
as piracy was rampant in India.
Kulkarni
also stressed on the importance of owning licenses to a wide variety
of software and the necessity of urging the workforce to be comfortable
with all software. "This proves to be useful as each project
demands a different treatment and requires technicians and animators
alike, to be well versed with the various software."
The
two sessions on 2D and 3D animation delivered by Aargha Sengupta
of Maya entertainment and Prince from Padmalaya were also very informative.
While
Aargha demonstrated with illustrations the various elements of animation
like anticipation, squash and stretch, Prince explained in detail
on shapes and their psychological effects. He also discussed stereotypes
and had many interesting illustrations (poetry too) to get his point
across.
Indiantelevision.com's
Animation 'xpress made an announcement inviting the students to
share a sample of their best work. The illustrations (character
or background) will be carried over a period of time in the forthcoming
issues of the newsletter giving the students an opportunity to publicise
their work.
As
Day 2 neared to an end, one could see contented smiles on the organiser's
faces. They had promised a lot from the event and it seemed to be
on course to deliver. Not solid solutions but at least a platform
to seek them collectively.
It
must be mentioned that CgA World held last month was a commendable
effort too. The industry needs three to four more annual events
like these to create what could be likened to an Indian animation
grand slam.
Even
as these workshops, tutor fests and conferences continue, One question
still persists... When will India have its own animation trade fairs
where actual business transactions take place?
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