The telecom revolution has ushered in many a change in the
Indian lifestyle. One industry whose existence can be attributed
majorly to the telecom revolution is India's gaming industry.
Day 3 at CgA world had a panel discussion devoted to 'Game
Development'. The Panelists included Indiagames Founder
& Director Vishal Gondal, Dhruva Interactive CEO K Rajesh
Rao, Milestone Interactive Software Business Director Sachin
Naik and the Reliance Industries promoted Paradox Studios
CEO Anurag Khurana.
In a discussion that lasted for around two hours, the panelists
opined on various topics related to The Indian Gaming industry.
Amongst the many topics discussed and debated, an indication
that the Indian gaming industry was all set to expand was
a comment by the panelists on the issue of recruitment.
The panelists said that amongst the four companies represented
by them, they were looking at recruiting 300 professionals
in the next six months. These would include programmers,
graphic designers and visualisers. The panelists were also
open to the idea of grooming talent on the pay roll.
The discussion focussed on some issues in detail. They were
-
- The need to own intellectual property rights
- The need to feature a popular brand or icon in the games,
- Costs and time involved in developing a game.
- Recruitment and the skill sets required of a professional
pursuing a career in game development
Developing original intellectual property, purchasing licenses
and the need to feature brands in Games
The panelists more or less agreed on the advantages that
owning products offered in the context of a global market
scenario.They had different ways to approach the subject
though, which reflected in the nature of work each one was
currently doing.
Indiagames founder Vishal Gondal opined that: "Earlier
when we used to visit the US and meet game publishers, we
used to pitch our services on the low price factor. Now
it is the quality that we pitch on and it has made a big
difference."
He pointed out:"From being mere service providers we
have now become game publishers. Indiagames recently purchased
the rights for and successfully launched Spiderman for the
Mobile platform. We have purchased licenses for a host of
other famous titles and are working on developing games
around them"
Defending his strategy on the need for a popular brand or
hero figure to feature in the game, Vishal added : "It
is necesscary to differentiate your product in the huge
clutter. Even market leaders like Electronic Arts have hero
figures featured in them".
Dhruva Interactive CEO K Rajesh Rao though clarified that
the main feature of a game was a good concept or a good
story and even though majors like Electronic Arts did have
brands or hero figures they were added as an attraction
after a good gaming concept and appealing design were already
in place.
Milestone Business Director Sachin Naik had a slightly different
take on the whole issue. During the session and also when
contacted later on he said: "There is no doubt that
licensing and developing of games around popular icons and
brands is here to stay and grow, as understandably, icons
and brands already have a high level of acceptance in the
market besides which there is also a need to differentiate
the product in a clutter of many."
"However there is a school of thought that believes
in developing and owning original intellectual property
as against purchasing licenses to already developed properties.
Otherwise we are simply acting as promotional vehicles for
films and Television series. Milestone is one of the very
few in India who are registered developers for Playstation
2 as well as XBox." added Sachin.
The cost factors and time involved in developing and
launching games
Discussing the time and monies involved in developing
games, the panelists did agree that as far as the mobile
platform was concerned the advancement of technology and
the lowering of prices of feature rich cell phones had made
their tasks a tad bit tougher.
Paradox CEO Anurag Khurana speaking on the time involved
in developing games for the mobile elaborated: "Earlier
we used to come out with one game a week, now with the technology
used in mobile phones improving by the day, a single game
takes around three months to develop, test and release"
The panelists also agreed that it takes nearly 2 years to
develop a game for release across multiple platforms including
the PC and console. A risky proposition involved in developing
a game for multiple platforms was that the publishers also
had to identify in advance, trends that would be prevalent
2 years hence.
On the costing front a major factor seemed to be the cost
incurred on purchasing licenses. Vishal Gondal whose company
Indiagames' strategy is to develop games around icons and
brands, commented that "The cost of developing a game
for the mobile is roughly around $800,000 if you count the
licensing fees and other expenditure involved, whereas the
cost for developing a game for the PC or Console can be
anywhere between $ 5-10 Million."
"In case of games where featured brands and hence licensing
fees are not involved the costs could be much lesser even
in the range of $100,000 to $2,00,000" chipped in Paradox
CEO Anurag Khurana.
Another high expenditure incurred by the developers was
that of testing their games on different carriers and across
different countries "The cost of testing a game per
carrier especially in the case of BREW is $1,000. If you
test your game for around 10 carriers the cost for testing
becomes a significant part of the total costs incurred in
developing a game"Khurana added.
Willingness to groom talent on the pay roll
The Indian Gaming industry is one industry which is open
to the idea of grooming talent on the pay roll.
One of the reasons could be lack of any formal training
course in the country. The other reason could be that each
company deals with different genres and develops games for
different platforms, the nature of skill sets required for
the job being specific to each company, a fair amount of
retraining would be required for any professional.
Discussing the qualifications and skill sets required of
an individual to join the gaming industry, Paradox CEO Anurag
said : "Some companies have strict specifications where
they accept resumes from engineers and other highly qualified
people only. At Paradox we are open to taking in graduates
oe even those who have only passed HSC."
" In fact two of our employees work part time and are
attending college too." added Anurag.
Indiagames' Vishal made an open offer to the students in
the audience saying that if there was anyone amongst the
audience wishing to pursue a career in game development
, he was ready to take them on provided they had already
developed a sample game to show.
The panelists also expressed surprise that many of the people
that approached them for jobs came without a sample of any
game they had tried to develop.
"Most applicants when quizzed about their interest
in game development cite their love for playing games as
the reason that they want to pursue a career in game development"
said an amused Rajesh Rao.
Addressing students among the audience, Rao cautioned "You
have to be very perseverant to make a career in game development."
he also had a good word for the programming community saying
" Some of the best game developers in the world are
from the programming community."