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by
Jesh Krishnamurthy
I recently came
across Animation 'xpress as a friend in the business
passed me the link to the newsletter. This friend works at Universal
Studios and knowing that I am Indian thought that it would be of
particular interest to me. And he was right. I have been away from
India for 11 years working in visual effects and animation on various
projects for the Hollywood market. It has been a time of tremendous
growth, challenge and discovery through a medium I grew to love
when I was in my late teens and early twenties.
My "big"
break in animation took place in a humble garage in south Delhi
where I did some work on architectural walk through's and also at
another equally humble and yet enterprising basement where I started
doing computer graphics on an old beat up Amiga. What followed was
an uncontrollable series of events that brought me to the forefront
of the effects and animation industry in the west.
A few years
ago, I started hearing about the inroads the Indian animation industry
were making. With the growth of the sector in China & Korea
I guess it was a natural progression for India to stake it's claim
on this versatile and ever growing medium. I try my best to keep
up with what's going on back "home" and keep reading in
various papers about how animation is the new IT and how animators
and digital artists can write their ticket to the moon and back.
I also read about multi million dollar predictions for the next
few years and how that will continue to grow exponentially.
I think
this is fantastic news. It is another way for India to grow on a
global scale and showcase it's talent worldwide. The contracts can
be lucrative and hugely attractive. Whether it be animated series
work or full on CG effects for feature films the companies in India
seem keen and eager to take them on. On a recent visit I had the
privilege of seeing some of the top studios in India and I was quite
amazed by the investment made in pure infrastructure by many of
these companies. A lot of these studios would rival places in the
west known for their quality and artistic vision.
This was quite
heart warming and a big eye-opener and everywhere I went outsourcing
animation was the buzz word. It seems that so many companies believe
they are so close to achieving digital paradise and yet to me a
few seem so far.
So what is the
missing piece?
CG Animation
and effects is an extremely interesting field. And like most other
fields where people rely on "tools" to do their jobs,
infrastructure only counts for 30-50 percent of the investment.
A medical school cannot teach a surgeon deftness of hand. And with
the same token a pentium box with a gig of ram cannot make an animator.
Animators are
a cursed breed. We have a hard time sipping a fresh cup of coffee
as we are too busy looking at the froth as it dances around. The
whole time our mind wondering, how would I achieve this? How would
I shade it? How would I light it? And it goes on and on. We visit
zoo's to study animals, go to science museums to see displays of
natural phenomenon or we just sit by the river watching the water
lap up against the banks. Recently I was involved in a project where
we had to create a CG character in a live action environment. Conversations
with my friends and CO workers became pointless as I would stop
hearing anything and just look at the nuances of how skin moved
over bone and muscle or how the human eye glints under the right
conditions. So while you cannot take your computer with a ton of
software home with you, the art form exists in your head and that
is where you do your work, in the deepest core of your creativity.
So it is this
mad breed of humans suffering from OCD and every known social disorder
that really makes a studio special - or not. And to me, this is
what the studios in India need to find if they are to play with
the big boys. Depending on your especially the requirement is huge.
The skills range from art directors, concept artists to traditional
animators, 3D animators, modellers, riggers, groomers, match movers,
texture artists and lighters. And these are just the non technical
people. Along with these come an army of technical people like shader
writers, tool developers, programmers and technical directors who
do nothing but facilitate the artists and also do the R&D required
on effects sequences.
No studio worth it's salt uses only packages bought off the shelf.
They code and create numerous tools so that they can achieve the
results they want. In most cases studios have a huge array of custom
tools that just use a software package as an interface which runs
their proprietary tools. This is what makes them special and stand
out in an industry that if full of fierce competition and constant
evolution.
Jesh
Krishnamurthy has been involved in computer based animation
for the past 12 years.
Supervising Visual Effects and CG at Jim Henson's Creature Shop,
Jesh is currently working on a project which involves about
a 100 shots of intense water based effects using custom tools
that have been written in house.
His credits include Tombraider 2, The Pledge, The Cell, Existenz,
water giant, fight club, the Arrow, besides many other award
winning commercials.
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While I would
not expect most studios in India to have a wealth of experience
it would be extremely prudent to nurture their talent and allow
them to grow and attain their full potential. As the industry evolves
and starts to take on more and more complex projects this talent
will be more than capable of taking on the biggest possible jobs
and giving anyone a run for their money. Nurturing talent and preventing
mass exodus is a huge topic that is not within the scope of this
piece, but it is a problem faced by many companies the world over.
If the companies
in India make a concerted effort to grow at a steady pace, constantly
keeping up with technology and the research going on and at the
same time nurture their talent they will prosper into world giants
capable of being tigers at home and abroad. While this requires
tremendous vision and perseverance it is something that is within
reach.
The pie is there
for the taking. Whether we decide to attack it with a knife and
fork , or just try and stuff it into the mouth (with most of it
falling by the wayside) remains to be seen.
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