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Times Multimedia's
affair with animation began 5 years back in '99, when it became
the exclusive distributor for Disney Interactive in India and South
East Asia. The publisher entered the market with 30 high end CD
ROM titles priced at a precious 1760/- per title. Back then, the
content was mostly edutainment based.
Today,
the multimedia major has around 600 titles in the interactive segment
which includes edutainment content, games and simulation aided education.
The price range is more consumer friendly beginning at Rs.150/ for
side-scroll games going up to Rs.2000/ for premium fare. Additionally,
the multimedia major has also forayed into home entertainment with
4 titles already on the racks. The content, being planned in multiple
languages at various price points is now available at 300 topline
stores across the country.
Looking
forward, by April 2005, TimesMM plans to have around 40 VCD titles
on the racks. It is also looking at aggressively marketing its simulation
aided education range in the next year. Having established its presence
at all the A category centers and some B category ones, the publisher
now aims to expand its reach to all the B and C category centers
in India. The decision to expand the reach is aided by the fact
that the hardware (PC and/or VCD Player) penetration in the country
has increased substantially over the past few years.
That, in a nutshell, is a summary of how the going has been for
this player and what its outlook is for the future. Let us now delve
deeper and focus specifically into the processes that are part of
this business.
CONTENT
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Top
Seller: Disney's Pooh Baby
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Times
Multimedia is the exclusive distributor for Disney Interactive in
India. It has a similar agreement with Israel based Compedia, which
is a major developer of edutainment titles.
These agreements apart, most of the content that the multimedia
major looks to publish is India centric. To quote the Times spokesperson,
"We are looking at content which has an Indian connotation
targeted at todays kid with flavors that the kid understands."
The spokesperson further adds,"We go back and get into the
kid's shoes and think, what is it that the kid is exposed to today?
in his vicinity, in his school, at home, etc. etc. We go back and
talk to that kid in his own language and at the same time give him
the content that he relates well to."
home
entertainment
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On
the racks: TimesMM's Home Entertainment titles
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"Our
strategy for content is to develop a lot of products which have
a great script sense with the potential to sell a lot. The best
part of being able to make a VCD is that we can make small stories
and start developing a character. We can begin with 1 product gradually
making 5-8 products. Over a longer period of time, the possibility
of turning that character into a big brand is the goal. We are also
looking at developing content with TV formats in mind." Said
the spokesperson.
Most of the animation work currently being done in India is service
oriented, the production is mostly of foreign characters, sensibilities
and storylines. If and when India-Centric content is produced, the
makers choose to play safe and invest in the public domain stories.
Times too, for the time being, has entered the home entertainment
range with public domain stories. Early this year, the publisher
tied up with Pune based Phoebus Creations and they have come out
with titles on the Panchatantra, Jataka Tales and Aesop's
Fables. Additionally they have also published Toonz Animation
India's Tenali Raman for the Indian market.
Defending the rationale behind developing content based on public
domain stories and also emphasizing on the innovations added, the
spokesperson says, "When we decided that we wanted to get into
the home entertainment market we made a conscious decision to do
Indian content. We have started off from stories from the Public
Domain. The TG is the kid but its the parent or grandparent
that makes the purchase. Nowadays, children have 24 hr access to
western animated fare on TV, parents/grandparents want to expose
their children to Indian based content too."
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The
Companion character : Monki the Monkey
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Further
continuing, the spokesperson said,"To bridge the gap between
ancient folklore and todays generation, we have added characters
and mascots like Monki the Monkey which is a very impish and naughty
character which kids could relate to. He does all kinds of naughty
things, he could throw a banana peel and later on, slip over it
and pop up back saying, WHAT YOU DO COMES BACK TO YOU!"
"Monki
is an integral part of the content we will be doing now, he is the
companion character which will connect the story to the kids"
Talking about languages that the content is being developed in,
the spokesperson pointed out that, "Besides Hindi and English,
we are looking at making our content available in Tamil, Malyalam
and Gujrati too".
The decision to include Gujrati seems to be interesting. In other
entertainment categories like TV, the south Indian market is a completely
separate demographic which is well catered to, but there isn't much
TV in the Gujrati language.
On being asked to elaborate on the Gujrat angle, the spokesperson
pointed out, "The Gujrati community is a very affluent one,
its a community which is aware and open to new technology.
Also it is one state in India which is not confined to one city,
as in the entire belt is prosperous. How do we tap them? The answer
is Gujrati content. We are looking for Gujrati voice artists and
by December, the Gujrati version will be out. We are talking to
a lot of people who have expertise in developing content in Gujrat
and soon we should be coming out with some new products too".
games
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Budget
Games : Inducing consumers to try
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The
game titles that Times offers are priced at a consumer friendly
Rs150/. The games are mostly shooting and racing based games. "In
India the most popular games are racing and shooting based, thats
what most kids ask for out here. The games which we first introduced
were side scroll games based on these universal themes" says
the spokesperson.
Looking at the next level, the multimedia major is currently developing
a strategy game titled Real Cricket. Commenting on the game,
the spokesperson says, "We are now developing a game on Cricket,
titled Real Cricket, It would be the first time that an Indian publisher
would be developing a game on its own engine. The game is unique
in the sense that it has pause play systems where the focus is on
making the players understand things like ball trajectory and field
placements. The game launches November."
In the edutainment segment, Times is pleased with the response it
is getting with the Disney and Compedia titles. Disney's Pooh baby
is the highest selling title and targeted at toddlers (would you
believe it!). "The game is positioned as the ideal baby sitter,
though it is alternately a good activity for parents to indulge
in along with their babies too" says the spokesperson.
Times has launched a new series based on various MindGames in association
with Compedia. The games emulate brain teasers like Brainvita which
have been adapted to the CD ROM mode.
simulation aided education
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The
Edurite series - Simulation aided education
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Another
interesting category that Times is looking to tap in a major way
is Simulation aided education. For this it is working closely with
Bangalore based Edurite Technology. The series titled 24hr Teacher
is different from edutainment in the sense that it is a direct
approach wherein the subject is explained using the impactfull simulations.
"These
are not simple, scan the textbook kind of products that we
are talking about. Great research and extensive content goes into
each title with each subject having 6-8 CDs. There are so many things
in science and other subjects that can be explained much more effectively
using animation. Chemical bonds, dissection of frogs and so on.
We have had schools and principals coming in and buying the entire
range." Says the spokesperson.
"24hrTeacher
has 2 TG's, one is the Class IV to VIII group which is catered to
as one band. Whether the student is ICSE, CBSE, SSC or any other
board, the knowledge imparted to this TG is of common concepts such
as inertia or oxidization or gravity. Going higher, the education
begins to differ and so for class IX to the the higher ones, there
are separate titles for each board and class" says the spokesperson.
THE CONSUMER
"The fact that PC and VCD hardware penetration has gone up
in India and even 4-5 yr. olds know how to play a CD on the PC helped
us a lot. The market is now much more computer savvy and literate
as compared to 4 years ago when we would have to literally explain
and educate consumers on how to operate the CD." shares the
spokesperson.
The
TG varies across categories. While Games are an addiction for the
12 -21 age group,the edutainment titles are targeted at toddlers,
preschoolers, and primary education kids.
The education titles, are obviously targeted at secondary, higher
secondary and college students. The home entertainment fare has
a slightly more expanded TG as compared to edutainment, though a
major chunk of consumers are kids.
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Grandparents
want to make
grandchildren aware of their roots
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"For
the Home entertainment category the TG is the kid but it is the
parent or grandparent that makes the purchase. Today children have
24 hour access to western animated fare on TV, parents/grandparents
want to expose their children to Indian based content too. In a
smaller town we are looking at a parent who may not speak English
but buys the English version so as to provide his children with
the same" points out the spokesperson.
"The typical consumer for our products is someone who is aware
of the content, is computer savvy, is discerning and wants the best"
says the spokesperson.
Out of the total consumption, 70% is Urban while 30% is small towns
and semi urban.
Sharing
another interesting snippet about consumer behavior, the spokesperson
said, "You know where we sell my mini CDs out? from the cash
tell point. Thats exactly where I have it, so this is around
150 or 199 and while the consumer is billing at the cash tell point,
he finds the thing interesting and picks it up"
PROMOTIONS
& POSITIONING
"We
see to it that we go all out to promote each and every of our brands
aggressively. All the communication is completely away-technology,
we always talk about the user friendliness, the product itself and
the fun element. We don't talk about the technology"Says the
spokesperson.
Given TimesMM's parentage, it has a distinct advantage as far as
promotional opportunities are concerned and is in a position to
exploit it fully.
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A
banner on the Times Multimedia website
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"We
frequently have the Disney people telling us about how their consumer
products division constantly benefits from the promotions we do
for the Disney interactive content.
When we started out, making Disney larger then Pooh or Mickey was
what our entire efforts were focused on. There are so many new characters
that have come in and we wanted to exploit the potential of each."
Says the spokesperson.
Further
continuing the spokesperson adds, "Toy Story II was a great
success for us. We tied up with Columbia Tristar and did the promotions
around the movie. We offered 4 tickets to the movie along with a
CD-ROM purchase and we had special screenings where 700 kids would
watch the movie. The value addition was so high to a consumer there."
TimesMM has also adopted the practice of posting sales promoters
at topline stores. "We have trained sales promoters. These
are young kids studying in college and doing part time with us.
The promoter has a computer there, where he demonstrates and explains
to every single individual as to what the product is going to do
for him" Says the spokesperson.
"If we are looking at a high priced item where the consumer
is shelling out an x amount of money today, then the consumer wants
to and has the right to know what he is getting for his money. The
sales promoter does that for him"
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Where
does the lion get his growl?
Kids flock around Tom Alter at an interactive workshop
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Amongst
other activities, the publisher organizes story telling sessions,
voicing demos and painting competitions for kids.
Sharing an interesting experience, the spokesperson said, "Another
interesting activity we did was demonstrating the voicing process
to kids. An animation played in the background even as Tom Alter
and the other people who had actually done the voices, demonstrated
it live for the kids. The kids too tried it out. It was a fun session
which the kids enjoyed even as they sampled our product"
DISTRIBUTION
& REACH
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Reaching
out - Times Multimedia
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"We
operate out of 300 topline retail stores across the country. We
also have a small percentage of business coming in from mail orders"
Talking about the way in which it has classified its outlets, the
spokesperson shared," In 'A' category we have all the
super malls where we stock all our goods and in most cases our high
end products do well out here. A PremSons and Lifestyle come in
that category. A Big Bazaar too is an 'A' category outlet
for us because of the huge number of walk-ins and the volumes it
does for us. Yet we would retail to the budget consumer there. B
category would be smaller sized stores, where we stock our budget
games and lower priced products"
Talking about the way in which the market is divided across India,
the spokesperson pointed out that while Delhi and Chennai were good
consumers of simulation aided education, Maharashtra (Mumbai/Pune/Nagpur)
was a big market for edutainment, while east (Kolkata/Guwhati) was
a budget place where the budget games and general knowledge did
well. Bangalore, remarked the spokesperson, was a complete revelation,
where their complete product range across different price points
and genres was doing well.
"Bangalore being the IT hub of the country, the consumption
of CD ROM based edutainment and entertainment is much higher and
so are the disposable incomes" added the spokesperson.
Besides the malls, the content is also available via mail orders.
A lot of people from small towns where the fare is not yet available,
mail in the orders. "You would be surprised to see the kind
of enthusiastic responses we get from the Jabalpurs and the Bihars
of the world" said the spokesperson.
"There is also a convenience associated with mail orders where
the product is delivered at the consumer's doorstep. Other than
the mail order service, we have door delivery facilities from some
of our outlets in Mumbai, Bangalore and Delhi" remarked the
spokesperson.
Talking
about extending reach, the spokesperson said, "We are trying
to move into more 'B' towns and also enter 'C' towns.
For the same we are expanding our product catalogue on the regional
languages and are looking more at products like the VCDs for which
the player hardware penetration is higher. We are also looking at
coming up with low priced products in the sub 199/- category."
"We
may not want to look at the store level penetration, we would really
want to be available at every single town where we see that there
is PC penetration or VCD Player penetration today" remarked
the spokesperson.
When
asked as to why not enter smaller stores too, and multiply reach
from 300 to 1000, the spokesperson replied "We can't go into
a small store today, reason being that the individual who is walking
into a store like that does not have sufficient exposure to a product
like this. A product category like ours needs a lot of education
even today. The consumer needs to know what the product is all about,
where does it play? what is the content? Things like these need
a lot of display, they need a lot of touch feel, the inducement
has to happen and most of times in the lower priced category it
is the impulse that makes you buy the product. When we go back to
a smaller store right now, such displays are not practical nor are
they viable"
"On
the other hand, tomorrow we may just go in an In and Out store
like the Bharat Petroleum store. Again the logic here would be that
the TG is people who are car owners" added the spokesperson.
PRICING
The price points that Times entered with, were high end. In its
quest for volumes, the publisher realized that India is a price
sensitive market. It felt the need to reconstruct the product range
vis a vis price points. Today it is even considering price points
which are sub Rs.199.
While
high end premium content is a careful buying decision made by parents,
the low end range has kids reaching for their pockets and buying
on impulse.
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199 - The Disney Mini
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"Our
first products, which were Disney titles, were priced at Rs.1760.
India is a very price sensitive market and in our efforts to seek
volumes, we realized we needed to rework our products to suit the
price sensitive market. We discussed this with Disney and came up
with a special product called Disney Mini which was a credit card
sized CD packed with high quality Disney content and priced at Rs.199.
This product was exclusively developed for India. It helped us break
open many barriers in the market. We promoted and positioned it
as an impulse purchase product.
Talking about the budget games series, the spokesperson elaborated,"India
doesnt have a big gaming community as such, and we are still
looking at a lot of first time users coming and buying a game. If
we would have introduced games from a developer like an Activision
or an E.A., our prices would be somewhere in the range of Rs.1299
and the volumes would'nt come in. We decided on getting into entry
level games and launched our titles at Rs.150"
The TG for the home entertainment range includes a lot of consumers
who may not be necessarily having PCs. TimesMM has so far treaded
this segment at the safe price of Rs.199 and is actually looking
at some titles for the regional markets which could be priced even
lesser.
PACKAGING
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Pick
me up
The packaging has to speak with the kid in his lingo
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To
the experienced marketer, packaging is a critical issue. It can
kill or enhance a product's appeal. And nothing that doesn't look
appealing can ever sell.
"Packaging is something we invest a lot of money and time on.
We research along with our agency origin beanstalk and come up with
designs that sell" remarked the spokesperson.
Further adding, "There is a complete fight happening for
shelf space everywhere today, so for that shelf space that you get
are you being completely visible, vis a vis the counterpart whos
also selling across there, and also vis a vis your own other products
which you have there. How do you make your product attractive to
a kid to a parent to come and pick it up and walk out."
"A whole lot of these chain stores, do not allow POS'. So our
box works as our packaging as well as our POS."
PIRACY
Piracy is killing the world's music industry. Does the easy availability
of pirated games affect TimesMM too?
"We are not greatly affected by piracy, though it is a menace
and all measures should be taken to curb it. What needs to be understood
is that the mindset of a consumer who buys a branded interactive
CD-ROM is different. Firstly, an edutainment product is bought by
a consumer who wishes to add value to his/her child's education
or upbringing. The packaging, the quality and over all, our consumer
friendly prices, make it a clear choice for him to opt for a branded
product, rather than pick up cheap imitations from the wayside which
would'nt serve the purpose of adding value" said the spokesperson.
Further explaining, "In games there could have been a dent,
but again our competitve pricing of Rs.150. makes the gap too small
for our consumer to opt for pirated filth. The same applies for
the home entertainment content."
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Concluding the study for now, one can take home some lessons
which though oft repeated, are so important that it is worthwhile
repeating them.
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India has a small yet significant consumption of content featuring
animation in the home and interactive segments. At times, animation
is the core, at times a part.
- There is a substantial amount of consumers in non urban centers.
These consumers are aspirational, they wish to provide their kids
with the best. At times such consumers are more prolific buyers
than the average urban consumer.
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India centric content can help break the clutter amongst a majority
of foreign fare
- India was and is a price sensitive market.
- Intelligent packaging focussed at the TG is essential to sales,
especially in such a segment. Bad or confused packaging could mean
dead stock.
- Piracy does not pose a big threat to this category of products,
because the mindset of the TG is different from that of those who
usually pick up pirated stuff.
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Anand Gurnani
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